cocos2d utility function to create cache image sprite
- (void)addImageFrameSprite:(NSString*)frameName position:(CGPoint)position target:(id)target z:(int)z tag:(int)tag { CCSprite *sprite = [CCSprite spriteWithSpriteFrame:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:frameName]]; assert(sprite); sprite.position = position; [target addChild:sprite z:z tag:tag]; }
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leothenerd 4:50 pm on July 7, 2010