Simple function to set the depth text for openGL ES, implemented in Objective-C
-(void) setDepthTest:(BOOL) isDepthTest { if (isDepthTest) { glClearDepthf(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); } else glDisable(GL_DEPTH_TEST); }
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leothenerd 5:51 pm on December 10, 2009